Science Fiction Theatre
When I was a kid, Science Fiction Theatre was already old and in reruns on my local independent channel. In the 1970s and early 1980s, most communities had one. They frequently showcased monster movies featuring a quirky host. These channels would also run old series such as Science Fiction Theatre . The thing that attracted me to it was the plausibility of the stories. I never liked the often pure fantasy of The Twilight Zone , although some Outer Limits episodes were really great. Another thing was Bradley always wore the most amazing suits or blazers. They hung on him flawlessly. I mean…
Trigger warnings and feedback from the identity-obsessed
For authors struggling to perfect their craft, feedback is an indispensable tool in the writing and publishing process. But where that feedback comes from really matters. The thoughts and opinions of the reviewers can affect how good or useful that criticism is. When a reviewer’s entire personality revolves around one aspect, like politics, religion, or identity, it can be more harmful than helpful. If you only get feedback that’s focused on that one thing, it can trap you in a box. People who identify primarily as one thing often have a narrow, even dogmatic view of themselves that can cloud…
How Creatives Can Get Discovered and Turn Their Passion into a Full-Blown Career
Today we have a fascinating article from guest blogger Jenna Sherman, a mom of three who hopes to help other parents acquire the skills to raise future leaders by providing valuable, up-to-date, authoritative resources. She created parent-leaders.com as an avenue for parents who want to make sure their children grow up to be strong, independent, successful adults. Making a living from your art, music, writing, or any other creative pursuit feels like an impossible dream until it isn’t. One day, you’re creating in obscurity, sharing your work with a small circle of friends, maybe posting into…
Traveller: Two L’s and a Timeless Masterpiece of Sci-Fi Role-Playing
This article was first published in Flipping & Turning magazine . A fantastic publication for old-school tabletop gamers. Highly recommended. When I first opened the box and held the Traveller rulebooks in my hands back in the late 1970s, I knew I had something special. Created by Marc Miller and published by Game Designers’ Workshop (GDW), Traveller wasn’t just another RPG—it was a revelation. I loved AD&D, but Traveller introduced me to a different experience with a focus on realism, player agency, and open-ended storytelling. Even after decades and numerous editions, the original Traveller…